Dale de Silva

Product Designer
and Developer
at the intersection of motion, art, and code.

I'm a rapid & hi-fidelity prototyper at design stage or in code.

I'm an experienced micro-interaction designer and browser-based artist/experimentor.

And I'm a champion of design systems, documentation, and strong processes.

I've been working in design and development for over 20 years with an intersection of skills that continually informs my product design and front-end development work.

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Wet Rocks Flash Games

Flash GamesLava Web Creations

Wet Rocks Flash Games **My Client: **Lava Web Creations

Tasks: Programming, Animation Lava Web Creations (now Wolf Interactive), designed a set of three games as part of an education initiative on ground water health. I was contracted to take the static designs, refine the intended game mechanics and program and animate the games.

Tectonic Island asks players to balance tourism and water availability. Bots & Bores asks players to defend and repair water bores from destructive robots. Gnasty Gnomes requires the player to flick away gnomes that are set on polluting the ground water.

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wet-rocks-flash-games

Bots and bores requires the user to swipe the cursor across the robot to inflict damage on it before it inflicts damage on the bore.

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wet-rocks-flash-games

Gnasty Gnomes showed interesting differences in play-ability using a mouse vs a trackpad. In today’s gaming environments, games like this are often made specifically for touchscreen devices and would suffer less from these usability differences.

to daledesilva.com